一场超长辩论赛,pycharm编程序好,还是VSCode编程序好?

不会吧
你dev-c++什么版本?

重装pycharm

不会是重装python吧

你的python

看没看路径啊是panda3d缺的诶

image
在此祭拜#124

用Ai改呀

那就先把panda3d用pip卸了,再重装

啊啊啊啊,我不会用pip但我会用pycharm

那就用pycharm把它卸了:)

果真是超长辩论
image

dui

打卡贴都1000的,这不多

好了,重新打包

我正在用GPT改成c++

全都在水评论是吧

既然都在水,那么我也水一波

#include "pandaFramework.h"
#include "pandaSystem.h"
#include "windowFramework.h"
#include "camera.h"
#include "nodePath.h"
#include "genericAsyncTask.h"
#include "collisionTraverser.h"
#include "collisionNode.h"
#include "collisionBox.h"
#include "collisionRay.h"
#include "collisionHandlerQueue.h"

PandaFramework framework;
WindowFramework *window;
NodePath cameraNP;

bool keyMap[256] = {false}; // 按键状态映射
float moveSpeed = 10.0f;

// 键盘按下事件
void on_key_down(const Event *event, void *data) {
    string key = event->get_name();
    keyMap[key[0]] = true;
}

// 键盘松开事件
void on_key_up(const Event *event, void *data) {
    string key = event->get_name();
    keyMap[key[0]] = false;
}

// 更新相机位置
AsyncTask::DoneStatus update_camera(GenericAsyncTask *task, void *data) {
    float dt = ClockObject::get_global_clock()->get_dt();

    if (keyMap['w']) cameraNP.set_pos(cameraNP, 0, moveSpeed * dt, 0);
    if (keyMap['s']) cameraNP.set_pos(cameraNP, 0, -moveSpeed * dt, 0);
    if (keyMap['a']) cameraNP.set_pos(cameraNP, -moveSpeed * dt, 0, 0);
    if (keyMap['d']) cameraNP.set_pos(cameraNP, moveSpeed * dt, 0, 0);
    if (keyMap[' ']) cameraNP.set_z(cameraNP.get_z() + moveSpeed * dt);
    if (keyMap['x']) cameraNP.set_z(cameraNP.get_z() - moveSpeed * dt);

    return AsyncTask::DS_cont;
}

int main(int argc, char *argv[]) {
    framework.open_framework(argc, argv);
    framework.set_window_title("Minecraft Clone in C++");

    window = framework.open_window();
    if (!window) return 1;

    cameraNP = window->get_camera_group();
    cameraNP.set_pos(0, 0, 7);

    // 绑定按键事件
    framework.define_key("w", "Move Forward", on_key_down, nullptr);
    framework.define_key("w-up", "Stop Moving Forward", on_key_up, nullptr);
    framework.define_key("s", "Move Backward", on_key_down, nullptr);
    framework.define_key("s-up", "Stop Moving Backward", on_key_up, nullptr);
    framework.define_key("a", "Move Left", on_key_down, nullptr);
    framework.define_key("a-up", "Stop Moving Left", on_key_up, nullptr);
    framework.define_key("d", "Move Right", on_key_down, nullptr);
    framework.define_key("d-up", "Stop Moving Right", on_key_up, nullptr);
    framework.define_key("space", "Move Up", on_key_down, nullptr);
    framework.define_key("space-up", "Stop Moving Up", on_key_up, nullptr);
    framework.define_key("x", "Move Down", on_key_down, nullptr);
    framework.define_key("x-up", "Stop Moving Down", on_key_up, nullptr);

    // 添加更新任务
    AsyncTaskManager::get_global_ptr()->add(new GenericAsyncTask("update_camera", update_camera, nullptr));

    // 运行 Panda3D 主循环
    framework.main_loop();
    framework.close_framework();
    return 0;
}

这些貌似要自己写
可是我不会QAQ

yes我再让他填

。。。。。。。。。。。gpt不行的,我上次用他改,给我改成反的了